The Reformation is a semi-casual raiding & friendly Alliance guild on the Hellscream Server. While we promote a friendly atmosphere we are also moving in the direction to challenge more end-game events without the necessary pressure of being a full hardcore raiding guild. We want to enjoy the game as it was meant to be - face new challenges, work together to promote friendships, and have fun in the process.
Progression is a key ingredient for a healthy guild and so it is important The Reformation continues to progress as a guild. The Reformation has been growing steadily. During this time we have developed a special balance in the guild that not only allows us to be friendly and helpful to our members, but also enables us to develop our teamwork, skills and equipment to progress and attempt more and more advanced raid content.
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Welcome to your new guild site! This post is meant to introduce you to some of the features and customization options you have on this site. You can add new posts using the "Add a Post" button at the top of the page. If you are a guild administrator, you can delete this post from your Control Panel.
Site Features
To help you get started, here are just some of the features that you should make sure to try out. You can enable each of these features from your Control Panel.
- Guild Recruitment is an extremely useful tool for advertising to visitors that you are looking for new members. In addition, if you enable recruitment, your guild will appear in the WowStead Guild Recruitment Tool, where users can easily find information about your recruiting needs.
- To enable recruitment, first make sure the the 'Guild Recruitment' module is enabled from the General Settings page of the Control Panel. After enabling the module, go to the Recruitment page of the Control Panel. You'll find this link in the 'Site Features' section. From this page simply check the 'Currently Recruiting' checkbox and click the 'Save' button.
- To enable the calendar, first make sure the module is enabled from the General Settings page of the Control Panel. Then go to the Calendar page of the Control Panel.
- On this page, you can create new calendar events by selecting the 'New Events' button at the top of the page. You can also sync your guild calendar with a character's in-game calendar by using the WowArmory's calendar feed tool. To do so, simply follow the instructions below the calendar.
- Wowstead allows you to easily download commonly used addons directly from your guild site! To enable this, make sure the module from the General Settings page of the Control Panel. Then go to the Addons page of the Control Panel.
- WowStead's progression tool allows site visitors to see your guild's progress in an easily summarized fashion.
Customizing Your Site
Even though Wowstead requires very little initial setup, you are still given a number of powerful tools to personalize and customize your guild site.
Wowstead Content Management System (CMS)
The Wowstead CMS is an incredibly powerful tool that lets you create pages, posts, FAQs, galleries and other content for your site.
You can access the CMS by going to the control panel and accessing the control pages under "News & Media".
Layout, Theme & Widget Placement
- You can easily change your site's layout, theme and widget placement by going to the Customize Site page of the Control Page in the 'Site Configuration' section.
Guild Ranks
To rename your guild ranks, simply go to the Ranks & Permissions page of the control panel, inh the 'Guild Management' section.
- Wowstead can detect the number of active ranks in your guild. The ranks are defaulted to Guild Master (Rank 0) and Rank 1 through Rank 9 - where Rank 1 is the highest and Rank 9 is the lowest. You can determine what site permissions a rank has using the Manage Permissions button to the right of a given rank. Users will be automatically granted site permissions based on the in-game rank of their character.
- You can create custom ranks using the "Create New Role" button in the upper right of the Ranks & Permissions control page. Custom ranks can be used to assign privilege to guild members in addition to their default guild rank permissions.
Site Navigation
- You can edit your site's navigation menu by going to the Navigation page of the Control Panel, in the 'Site Configuration' section. Here, you can create and edit navigation links, or restrict them to certain guild ranks and create new links.
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The Cataclysm trailer
The Cataclysm cinematic, as first shown this afternoon at the BlizzCon 2009 opening ceremonies, is pretty darn epic (as all of Blizz's cinematics have been, really). If you haven't gotten a chance to watch it yet, fear not - there are options. You can watch it embedded above in this post, or you can head on over to Blizzard's official site and watch it streaming or download a high-quality version.
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At last. In the Fall of the Lich King content update (3.3), the great doors of Icecrown Citadel will be forced open. The mightiest heroes of the Horde and Alliance will confront and finally defeat Arthas, the Lich King -- but the lord of the Scourge will not easily part with his sword, his life, or his frozen kingdom.
This update includes an all-new raid and winged five-player dungeon; numerous interface improvements, including detailed quest tracking and instant cross-realm dungeons; scores of new quests and achievements; the epic tier-10 armor sets, and numerous class and system updates. You can find specific info, patch notes, and extensive details on all of the additions below.
The price of victory in Northrend grows higher with each passing day. Charge the gates, and bring an end to the wrath of the Lich King!
Icecrown Citadel: The Frozen Throne
With the legendary heroes Highlord Tirion Fordring of the Argent Crusade and Highlord Darion Mograine of the Knights of the Ebon Blade joining forces to lead the charge through the fortified gates of Icecrown Citadel, members of the Horde and Alliance will be called to end the reign of the Lich King once and for all. It may be the greatest challenge our most courageous adventurers have yet seen.
Let us take you through our latest preview, Icecrown Citadel: The Frozen Throne, the upcoming epic raid dungeon in patch 3.3.
Read More...Icecrown Citadel: The Frozen Halls
Looming over the stark wastes of Northrend, the Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest challenges and horrors yet seen. But before you burst in the front door of the Citadel itself, an alternate means of entry awaits you, with an epic journey into the new five-player dungeon, Icecrown Citadel: The Frozen Halls.
Journey with us into our preview of Icecrown Citadel: The Frozen Halls to find out more of what's in store.
Read More...New Dungeon System
Much like the current Looking For Group system, players will be able to join the dungeon system and choose the role they would like to fill within groups: Healing, DPS, or Tank. In addition, once roles have been identified, they will be applied to all dungeons chosen. Players will now be able to choose multiple dungeons and will no longer be limited to three. The system has also improved group creation and matchmaking capabilities and will create more balanced groups when assessing the selected roles of players.
Read More...Tier 10 Armor Sets
As the threats within Icecrown Citadel continue to take shape, so do the rewards for the brave souls who seek to face them. Check out high-resolution images of the tier-10 armor sets that wait to be acquired within the halls of Icecrown Citadel.
Read More...Jaina and Sylvanas
Countless heroes and villains have played a part in the ever-changing tableau of Azeroth's history. In the upcoming World of Warcraft content patch, two will step forward to confront the Lich King Arthas -- one a former friend, the other a former servant -- in the Icecrown Citadel: The Frozen Halls dungeon.
Learn more about Jaina Proudmoore of the Alliance and Sylvanas Windrunner, Banshee Queen of the Forsaken, on our bio page.
Read More...New Quest Feature
We're making several improvements to the user interface for tracking quest objectives in our 3.3 content update. These new features will serve to improve the questing experience for players through a multitude of new tracking options.
Read More...Shadowmourne
As the Lich King continues his dark work inside the halls of Icecrown Citadel, the warriors and smiths of the Ashen Verdict scramble to forge a weapon capable of defeating the Scourge.
To aid the Verdict in its cause, you'll need to follow in Arthas's footsteps, gambling with your very soul to gather the materials that will create the legendary axe Shadowmourne.
Find out more about the quest to build Shadowmourne, available in the upcoming Fall of the Lich King content update, in our new preview of the legendary weapon Shadowmourne.
Read More...The Heart and Souls of Icecrown Citadel
To shed some light into the chilly gloom of Icecrown Citadel, we sat down to talk about the decision-making process behind Wrath of the Lich King's ultimate dungeon, the World of Warcraft team's design philosophy, and the dangers that lurk in the heart of Arthas's stronghold.
Check out the resulting interview to learn more.
Read More...Bosstiary: The Frozen Halls
They say that knowledge can be a greater boon than even the most powerful spells, or armor, or weapons. The battles that lie ahead beyond the gates of Icecrown will test your mettle like none before, and you will need all the help you can get. So arm yourself with knowledge, and discover the truth about the dangers that await you within the Frozen Halls in our new Icecrown Dungeon Bosstiary. -
World of Warcraft - Cataclysm
New Race - The Goblins (Horde)
Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.
The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever. . .
Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.
The Lost Isles
The preconception that any goblin would sell their best friend for a fistful of gold is not entirely unfounded: many of them probably would and some actually do. The truth is that quite a few goblins combine a shrewd business sense with a certain level of... moral flexibility. For example, after the cataclysm reawakened a volcano on their home island one of the goblins' trade princes realized that there was good money to be made in offering panicked goblins a ticket to safety on his ship, taking their life savings - and then selling them into slavery. A clever plan, until it (and the ship) fell apart in a naval crossfire between an Alliance fleet and a lone Horde ship. The shipwreck's survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discover that the island's dense jungles harbor many mysteries and more than a few unpleasant surprises.
New Race - The Worgens (Alliance)
The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.
Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.
The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.
Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.
The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.
Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.
There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.
Gilneas
Gilneas is located on the peninsula south of Silverpine Forest. The human kingdom had supported the Alliance during the Second War, but King Greymane had no qualms about severing all ties to the outside world when it became clear that the Alliance needed Gilneas more than Gilneas needed the Alliance. Unbeknownst to the rest of the world, darkness fell on Gilneas after the Greymane Wall's gates had been closed, and the worgen curse ravaged the nation. Before long, Gilneans were fighting against Gilneans in a bloody civil war that left the kingdom in tatters. Remarkably, the people of Gilneas have somehow managed to hold on to the last vestiges of their humanity... for now.
Lore
Cataclysm will be a major step forward in the ongoing story of the Warcraft universe. The return of Deathwing has changed the world forever, and the major movers and shakers are forced to make decisions that will profoundly affect the future of their peoples. Below is a list of some of the most important non-player characters in World of Warcraft: Cataclysm.
Warchief Thrall
Thrall, the Horde's warchief, is a living symbol of nobility, strength, and unwavering courage. He led the orcs from the internment camps of Lordaeron into a new era of freedom and prosperity, and under his leadership the Horde has established itself as a major force on Azeroth. As a shaman, Thrall has a deep connection with the elements, and their wisdom has proven to be a great boon to the warchief. But although the Horde's faith in its warchief remains strong, some orcs who relish the tales of orcish ferocity and martial prowess are frustrated with Thrall's decisions. It remains to be seen whether his recent differences with Garrosh Hellscream are a one-time event or a hint at the shape of things to come.
Garrosh Hellscream
Growing up, Garrosh only knew his father, Grom Hellscream, by the stories that cast him as the one who had doomed his people. But after learning of Grom's redemption and heroic sacrifice to free the orcs from demonic corruption once and for all, Garrosh embraced his father's legacy as a fearless warrior and natural leader. At times, Garrosh's renewed zeal has put him at odds with the Horde's warchief. Frustrated by Thrall's decision to scout Northrend instead of mobilizing the Horde right away, Garrosh challenged the warchief to a duel in the Ring of Valor, but an assault by the Lich King's minions cut their bout short. Garrosh and the warchief still have some unfinished business... and Garrosh's hot-headed recklessness is fast becoming a concern to those who know the inherent danger in a Hellscream's fury.
King Varian Wrynn
The king of Stormwind, recently returned to claim his rightful place, has little love for the Horde. His reasons are many: when Varian was a young boy, he saw his father murdered by the half-orc Garona; the orcs' warchief, Orgrim Doomhammer, slew the valorous Anduin Lothar, who had delivered Varian safely to Lordaeron after the fall of Stormwind; Varian was later enslaved by the orcish gladiator trainer Rehgar Earthfury; and at the Wrath Gate, many brave Alliance soldiers died at the hands of the Forsaken's Royal Apothecary Society. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde has been left unchecked for too long: the time has come to make things right.
King Genn Greymane
The people of the Alliance remember the king of Gilneas as a proud, strong-willed, cunning, and arrogant man. He and his armies stood by the Alliance during the Second War, but in the aftermath it became clear to Genn Greymane that the Alliance needed Gilneas more than Gilneas needed the Alliance. He ordered that the Greymane Wall be closed to all outsiders, effectively sealing off his kingdom from the outside world and its conflicts. But fate, it seems, was intent on teaching the king a lesson in humility: although the wall succeeded in isolating Gilneas from the rest of the world, it also served to damn the kingdom's people forever. As the worgen curse swept the nation and early attempts at containment failed, Greymane found himself fighting a battle for his people's very humanity.
Queen Azshara
Strong-willed, manipulative, and incomparably beautiful, Azshara possessed far more magical talent than almost any other night elf in her time. Ten thousand years ago, she and the other Highborne brought Azeroth dangerously close to complete destruction when their meddling with arcane magic caught the attention of the Great Enemy, Sargeras. Corrupted by the influence of the fallen titan, Azshara set in motion a plan to bring the Burning Legion to Azeroth, a plan that caused the War of the Ancients and the Great Sundering of Azeroth. Beautiful, cruel Azshara was swallowed by the seas, never to be seen again… or so it was believed. The naga revere Azshara as a demigod, one who is still very much alive. How she could have survived the Sundering, and at what cost, remain mysteries that not many would dare to probe.
Deathwing
Few have fallen as far from grace as ancient Neltharion has. As one of the five Dragon Aspects chosen by the titans, he was given dominion over the earth and the deep places of the world. He embodied the strength of Azeroth and served as the greatest supporter of the Dragonqueen, Alexstrasza. But mighty, kind-hearted, and wise as he was, even Neltharion was not beyond the reach of dark forces sleeping beneath the surface of Azeroth. Over time, sinister whispers sank their claws into the dragon's thoughts, seeding Neltharion's mind with madness. He betrayed the other Aspects, and when he turned against his brethren and let corruption take complete control, he ceased being Neltharion the Earth-Warder and became Deathwing the Destroyer. Eventually, he was defeated by the combined might of the other Aspects—defeated, but not destroyed. Hidden from the world, he has been licking his wounds and nourishing his burning hatred. His return will change the face of Azeroth forever. -
She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.
This permanent update to Onyxia will convert the dungeon into a normal 10-player mode and a Heroic 25-player mode. We will be adding new items to Onyxia’s loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called an Onyxia Broodling. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.
Then for a limited time, after the 5-year anniversary event officially begins in November, anybody who logs in will receive an Onyxia Brood Whelpling pet.
We’re very excited to bring this classic encounter back to provide a fun new experience for both new and veteran players. Further details will be available in the near future, and we will be setting up the Public Test Realms soon to help test out this fight along with all the new content we have planned for the patch. Keep an eye on the forums for updates!

